This Game of Goose, an old obstacle board game, with its changed rules, is intended to create space for awareness of likely responses of a body (operational system) to given objectives and to strategic aim changes from the head (executive system). The rules have been adapted to serve collectives.
And by association this game prepares the way for Nextspectations, a tool for supporting systems that need (to learn) effective aiming and shooting in steering and anticipating ways -- Why Investigate System Responses?
This game must be embedded in something like an experiential learning cycle (download experiential learning flyer (pdf)), learning in which students do something - not just think about something. Minimally this cycle would be something like:
The objective given to teams clearly states the whole team needs to get to the end of the obstacle course. So far nearly no teams figured out playing with non-existing individual rules by themselves. Facilitators may perhaps need to introduce this notion as transforming idea with respect to game timing and team energy pressures. Around ten minutes in the game I use sentences like “You seem to be playing against rules in your head”.