Wiki
ScenarioPlanning web
Scenario planning is a tool for imagining a map, explore where we can find loot and treasure on lost or unknown islands, and plot a course for our respective ships to get there …
This web is for gathering known facts about the future, such as in environmental, demographics, geography, military, political, and science issues, industrial information, and mineral reserves, with plausible alternatives like social, technical, economic and political trends which then are considered key driving forces of a new game.
SystemsThinking web
Systems thinking used in conjunction with scenario planning leads to plausible scenario story lines because the causal relationship between factors can be demonstrated. When scenario planning is integrated with a systems thinking approach to scenario development, it is sometimes referred to as structural dynamics.
The Systems Thinking of which the scribbles are contained in this web, serves to support Scenario Planning and Development of Game Books. We are aiming to support a higher level of systems thinking that enables individuals to behave as healthy leaders.
GameBooks web
Gamebooks are works of fiction that allow the reader to participate in a story by making choices that affect the course of the narrative. We gather the story lines from Satir Work sessions and games.
The Gamebooks in this web are based on controlled folly organisational sculpting and simulation sessions and games, and its participants can choose to participate as writers.
SatirWork web
This web is used for cross training and gaining excellence practices among Satir game facilitators, system thinkers and players. Conservative estimates suggest that countless lives and health care money could be saved through the employment of responsiveness rather than reactiveness.
Satir Workshops is a community comprised of Satir leaders, Satir professionals, RPG players, researchers and policy experts who are committed to this mission.


